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05 May 2011 @ 02:37 pm
Tyrian Dreams  
Gamer post. Beware, content specific rant.

With Guild Wars 2 on the way, I am gearing up to grab the bonus stuff from my Guild Wars characters achievements. In order to maximize my loot, I am playing my butt off for item drops, finishing missions and mapping the world. Currently, Jason plays as well, and truly wants the high tier bonuses for Guild Wars 2. Problem is, that every time I ask about what he wants to do, it seems to be like many other things that he's planned: Start from the end and work your way back (if you feel like it).

What I call "fun" he calls "grind". What I call "character building" he calls, well nothing actually. It seems to be a waste of his time.

Currently, he has taken a Nightfall character into Factions to fetch a skill located well into Kaineng City, a vast sprawl of a city with various districts and passages and high level enemies. Skill captures are never any fun, as they require you to not only defeat the hoards that surround the boss in question, but have the foresight to be able to nullify the very skill you want to capture, in effect, knowing your own weaknesses.
Hitting it until it stops moving isn't viable with a Monk boss, buffing up a hoard of enemies, but taking a Monk secondary with "Spell Breaker" may improve your chances.

I understand that Jason's vision incorporates many endgame or high level scenarios that require gameplay to acquire (Shiro's Blades? Those drop in the final battle with a Factions boss). Certain skills are required for some builds. But vision in this case ignores the reality that for a good amount of the time, you will play and die often. In the meantime, other perfectly good weapons will present themselves for the task at hand.
60 Elite Armor and runes won't present themselves if you don't save for it and gather materials for all of it. Dyes present an even bigger issue if you choose to use black for most of everything. Profession-wise, he chooses a profession and a secondary and does not deviate from it. Skill sets are located on websites and the goal of obtaining all of the spells becomes the set priority, even for a newly created character.
The point for him is to have a complete character before he play the game in contentedly.

Problem is that Guild Wars awards adaptation. You may have started as a Warrior/Ranger, but some situations may require you change your secondary to be more effective. Skill sets can't be set in stone for every situation. An pyromancer facing fire based enemies, may want to switch to hydromancer to do more effective damage. This also may mean that the fire based armor and weapon you have should be switched out as well.

The last problem is how to finance lavished perfection. While Jason is simply content to pick up what is obviously coin, I pick up everything, as it is in the end, just as good as a coin drop. I don't fill my inventory with all the things I will ever need. That's what my storage chest is for. I bring Superior Identification and Expert Salvage kits and use character inventories for some unique items (Imani collects Kouran Coins as a character hobby).
Forage an area and sell off the items for profit.
For Jason, the end result is always being strapped to fund his image. New armor dyed black. This is his style and not to sway him from it, but the expense of black dye is not meant to punish players, it's to encourage them to be more creative with color choices. Better yet, to rely on drops solely for my weapon and armor upgrades as well as dyes. This "Living off the Land", is not always convenient, but I can craft a weapon with all the upgrades I need and not waste my coin, especially if I don't worry about appearance. That shield may not look pretty, but it's suppose to offer protection and has a bonus to Inspiration magic. If I have a Warrior or Paragon that has a Mesmer as secondary, that shield is a dream come true.

We come to blows so often about this and I do want him to understand my point of view is not necessarily right, but for what he wants to do, it is more ideal than the frustration of throwing himself against a wall to gather all the components for "the perfect build" only to find that it works 80% of the time.

We have played D&D far too often to be delusional about the fact that planning can amount to nothing in some situations. We develop characters over time.
They can start out humbly, and over time, become skilled warriors.
Time and experience counts and it is my hope that Jason would refrain from trying to fast track his character all the time and just play the story to watch it unfold.

Current Mood: Tired
Currently Listening To: Guild Wars in the background